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In The Hobbit: The Desolation of Smaug (2013), the setting is not merely a backdrop but a primary driver of the plot's momentum and the physical choreography of its action sequences. The film transitions from a "journey" to a series of "confrontations" dictated by the increasingly hostile environments the characters enter.
The dense, decaying environment of Mirkwood fundamentally alters the group's mental state before any physical combat occurs.
The river serves as a moving stage, transforming a stealthy prison break into one of the film’s most famous action set-pieces.
Lake-town is a "lived-in" setting of decay that shifts the film from high-fantasy adventure to political intrigue and urban stealth.
The interior of Erebor is the most influential setting, as it changes the action from a "burglary" into a large-scale industrial battle.
While the Dwarves are at the mountain, Gandalf’s plotline at Dol Guldur introduces a different tone.
The summary omits Tauriel, a major character added to the film who is central to the action in the Forest River and Lake-town sequences.
The summary skips the Beorn sequence, which is a distinct setting that dictates the pacing (safety vs danger outside).
In The Hobbit: The Desolation of Smaug (2013), the setting acts as a primary antagonist and tool for action choreography. In Mirkwood, the stifling atmosphere and vertical canopy force a disoriented, aerial combat style against spiders. The Forest River transforms a simple escape into a multi-tiered, high-velocity battle where the current and rocks dictate the movement of Dwarves, Orcs, and Elves (notably Legolas and Tauriel). Lake-town's wooden, water-bound structure necessitates stealth and close-quarters urban skirmishes. Finally, the Lonely Mountain is reimagined as an industrial trap; the Dwarves utilize the Great Forges to create a giant golden statue in an attempt to drown Smaug in molten gold—a sequence entirely invented for the film to utilize the setting's architecture as a weapon.