Rob Bottin (The Thing) The Thing (1982)
Rob Bottin (born April 23, 1959) supervised the practical creature effects on The Thing (1982). He was twenty-two years old when production began and twenty-three when it wrapped; he spent fourteen months in a converted warehouse on the Universal lot designing, sculpting, and operating every transformation in the film, and was hospitalized for exhaustion and pneumonia at the end of the shoot. The work he produced — the kennel-flower of the dog-thing in beat 12, the chest-mouth and head-walk of beats 30 and 31, the Blair-Thing climax in beat 39 — is widely considered the high-water mark of practical creature effects in American cinema.
A teenager out of Joe Dante's effects shop
Bottin began working for Rick Baker in his late teens, on Schlock (1973), King Kong (1976), and The Incredible Melting Man (1977). He was the lead creature designer on Piranha (1978, Joe Dante), The Howling (1981, Dante again — for which Bottin was nominated for a Saturn Award and which established him as Baker's principal heir in Hollywood prosthetic work), and Humanoids from the Deep (1980). The Howling's centerpiece werewolf transformation — a man's face deforming in real time on a sound stage — was the work that brought him to Carpenter's attention. (wikipedia)
"Rob was twenty-one years old. I had seen The Howling. I knew he was the only person in town who could do what The Thing needed. The audience had to look at this stuff and not look away." — John Carpenter, Cinefex (1982)
What "the imitator can imitate anything" required
Lancaster's screenplay called for a creature whose central rule was that any part of it was its own animal. There was no master design; no head-and-claws to which the creature returned. Every transformation in the film had to look as if it had been improvised by an organism that did not have a body plan. Bottin's response was a workshop strategy of cumulative bricolage: every transformation began with a real animal or human form (a dog, a man's chest, a severed head) and added prosthetic elements (jaws, eyes on stalks, insect legs) without symmetry, without aesthetics, and without resolution to a recognizable monster.
"I worked from the inside out. There is no design for the Thing. There is only the thing it is becoming. Every transformation is a moment in a process. The Thing has no final form." — Rob Bottin, Cinefex (1982)
See Rob Bottin's Practical Effects as Body Horror for the full breakdown of the techniques and how they read on-screen.
Stan Winston was brought in for the dog kennel
Bottin's department was overrun by mid-production. The kennel-thing transformation in beat 12 — a multi-stage practical of a dog's body opening into a flower of tongues, limbs, and tendrils — was farmed out to Stan Winston's shop, with Winston working uncredited at Bottin's request. The arrangement was that Bottin would design the creature and Winston's shop would build and operate the kennel-scene puppet specifically. Winston's involvement is not on the credits and was not made public until the 1990s. See Stan Winston's Uncredited Dog Work.
"I called Stan and said: I am drowning. I have the chest-mouth, I have the head-walk, I have the Blair-Thing, I cannot also build the kennel. He said: send me the design and I will build the dog. He did. He built the dog. The dog is his." — Rob Bottin, Cinefex (1992)
The hospitalization
Bottin lived in his warehouse for the duration of the shoot. He worked through illness, through repeated bronchitis, and through what was eventually diagnosed as exhaustion-pneumonia. He was hospitalized in late January 1982, at the end of post-production, and recovered over six weeks. Carpenter has said the workload Bottin took on was indefensible by the standards of any later production.
"I am not proud of how I worked Rob. I am proud of what he did, but I am not proud of the conditions. He nearly died of it. The film owes him more than it pays him on the credits." — John Carpenter, The Hollywood Reporter (2022)
After The Thing
Bottin's post-Thing career was the obvious one for the man who had set the standard for practical creature work in 1982: he was the principal effects supervisor on Twilight Zone: The Movie (1983), The Witches of Eastwick (1987), Robocop (1987), Total Recall (1990, for which he won the Academy Award for Best Visual Effects), Basic Instinct (1992), Mission: Impossible (1996), and Fight Club (1999). He retired from active effects work in the early 2000s. The 2011 Thing prequel, set six weeks before Carpenter's film at the Norwegian camp, was made over Bottin's stated objection that the practical-effects techniques he had pioneered should be the techniques used.
Selected filmography
| Year | Film | Role |
|---|---|---|
| 1981 | The Howling | creature design |
| 1982 | The Thing | creature effects supervisor |
| 1983 | Twilight Zone: The Movie | (segment) |
| 1987 | Robocop | creature/makeup |
| 1990 | Total Recall | (Oscar — Best Visual Effects) |
| 1992 | Basic Instinct | makeup |
| 1996 | Mission: Impossible | masks |
| 1999 | Fight Club | makeup |